Deep Rock Galactic is a first-person shooter with which involves dwarves, mining, and shooting aliens in the face. It is available this month on PS Plus. The visuals use this sort of low poly look which seems to be quite popular recently in a lot of games and I think that this particular graphic and art style really works great for this type of game. Visually this style just fits the terrain manipulation that you can do. Many would say that this is Minecraft meets another game and that’s true with having the ability to dig in almost any direction almost endlessly.
The characters are full of life and personality and they don’t seem to lose any detail even if they are a low poly look. Enemies are equally as great with swarms of insectoids flooding your screen. One aspect of the visuals that take first prize is the lighting effects. You are in a very deep dark cave and aside from the bioluminescent algae, you have pretty much zero light source other than your trusty torch or your flares. The way that the lights and the shadows work in Deep Rock Galactic is truly an achievement to highlight.
The guns in Deep Rock Galactic sound great and the explosions are ear piercing in all the right ways. The dwarves are hilariously voiced and bring the typical gold-hungry dwarves and dark humor you’d expect from their mythical counterparts. The greatest part about the sound design is 2-fold, first is the ambiance as they 100 percent nailed the feeling of being somewhere deep underground. The way the air can completely be devoid of sound and every move that you make bellows out into the emptiness.
Having dynamic sound design is a great tool at your disposal to keep you informed of what’s going on all around you. Deep Rock Galactic is Minecraft with elements of Left 4 Dead mixed up with a little bit of rogue-lite with a dash of mythology. You can dig and explode your way through all the terrain but also you can harvest rare ores to take back to the ship and use as upgrades. There is also an in-match currency called Nitra that you can use to call in supplies.
The enemies and most of the missions in Deep Rock Galactic behave like an encounter from Left 4 Dead as there are various insectoids spread out to provide minor distractions or blockades to your objectives but then periodically there’ll be a swarm of them and the best way to deal with them is to stick together and fire an ungodly number of bullets at them. Just like the zombies, the insectoids will be drawn to you by completing certain objectives or certain milestones in the mission and this creates plenty of last-stand moments that raise the tension to great heights.
Each time you ride your shuttle into the depths of a new mission everything is procedurally generated, where the objective is located, items of interest, side objectives, enemies, when the swarms may come, the minerals you can mine all over, and so on. You can control the type of biome that you can go to by selecting a range of regions on the map but even that is also randomized. In Deep Rock Galactic you go into a mission and you take what you can from the mission back to get more upgrades, more weapons and you can bring this all on to the next mission.
These 3 main pillars of the gameplay are molded together so well in Deep Rock Galactic that the game loop is addicting and also unpredictable when it needs to be but it also leaves plenty of room for exploring and discovering in the mines. The dwarves themselves come in a variety of different classes. The Engineer has a shotgun and grenade launcher as weapons with a platform gun to make platforms to jump on but also you can block entrances with and a deployable sentry for those last stands.
The Driller has a flamethrower and a semi-auto pistol for weapons and giant dual-fisted drill gauntlets for his tools. He has satchel charges for making a big hole and his grenade is an impact axe. The Gunner carries a big minigun and a magnum for his weapons and his tools are a bubble shield and the zipline shooter. His grenade being of this sticky kind. The Scout carries an assault rifle and a double-barrel shotgun.
His tools are the flare gun that sticks a light source to pretty much anything and the grappling gun to propel himself to unreachable areas. His grenade is an IFG that slows down whatever goes inside. Keep in mind these are just what you start with and there are so many guns to unlock and also there have been more guns that were added in DLC. The classes work great together and have a perfect synergy and although certain missions might call for a particular class, you’ll definitely notice it almost immediately.
Playing solo seriously diminishes the experience so I definitely recommend playing this game with other people even though it is technically doable by yourself. The actual gameplay itself gives you tons of different missions to go on different varieties. Sometimes you can go on a mission that is all action, sometimes you can go on a mission that is a little bit more thoughtful and the variety just keeps it really fun. With all the different difficulty levels and how crazy things can get with the swarm, it is a really good time with friends or even random people. The community around Deep Rock Galactic is actually very nice and usually very welcoming to new people
Deep Rock Galactic will be available to PlayStation Plus members until Tuesday, February 1.
The character classes are well balanced and the engaging missions make for highly enjoyable underground fights especially with friends. The sound and visuals work well with this sort of underground game and the replay value is through the roof.