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Rogue Company Season 1 Update

Season 1 of Rogue Company brings us a new playable rogue, a new map, a new game mode and 50 levels of rewards for their new Battle Pass that will be available with this update.

NEW ROGUE: KESTREL

One of the founding members of Rogue Company, now retired, Kestrel has been called back to even the playing field against Jackal.

Primary Weapons

New Weapon: Riptide Assault Rifle

  • Body Damage: 18
  • Fire Rate: 9.17
  • Range: 24
  • Handling: 32
  • Magazine Size: 30
  • Reload Time: 2

New Weapon: Knight SMG

  • Body Damage: 22
  • Fire Rate: 8
  • Range: 12
  • Handling: 33
  • Magazine Size: 20
  • Reload Time: 1.6

Secondary Weapon

P12K

New Melee Weapon: Kukri

Body Damage: 40

Throw Damage: 100

Swing Rate: 2.17

Gadgets

  • Adrenaline Shot
  • Bounce Grenade

Perks

  • Berserker
  • Padded Steps
  • Stalker
  • Helping Hand
  • Replenish
  • Resupply

Active Ability

Halo Drones: Deploy a cluster of halo drones at your location that will fire a barrage of rockets in the direction you are looking.

Note: We have increased the inner and outer blast radius of these drones from their values on PTS.

Passive Ability

Legend’s Contract: Gain 1000 extra cash per down.

NEW MODE: SABOTAGE

Welcome to our newest limited-time mode in Rogue Company called Sabotage. In each round of this 4v4 match, both teams fight to take control of a neutral bomb and detonate it in the enemy team’s zone or eliminate the enemy team’s tickets. If you have the bomb, be careful because the enemy team can see you!

Similar to Strikeout, you can respawn as many times as you like until you run out of tickets. A best of five rounds will determine the winner and you’ll switch sides each time!

  • Each round lasts 4 minutes.
  • Each team has 40 tickets.
  • The respawn time is 7 seconds.
  • A team wins by planting the bomb or having the most tickets left when the round ends.
  • There is no defend time once you plant the bomb.
  • While a player is holding the bomb they are revealed to friendlies in green and enemies in gold.
  • The bomb will reset where it spawns if it gets thrown off the map or is idle for 30 seconds.

Sabotage Maps

  • High Castle
  • Favelas
  • Lockdown
  • Vice
  • Windward

BATTLE PASS

The Season One Battle Pass is Rogue Company’s first and it’s filled with 50 rewards you can earn! By simply playing the game, you’ll earn Battle Pass Levels and work your way to the top to unlock the coveted Hellfire Protocol Scorch.

There are two Battle Pass Bundles available:

Battle Pass Base Bundle (1000 RB)

  • 3 Instant Premium Rewards (One Shot One Kill Fixer Outfit, Neon Psychedelic Primary Wrap, 1 Hour Account Boost)
  • +20% Battle Pass Experience

Battle Pass Elite Bundle (2000 RB)

  • +15 Battle Pass Tiers
  • 3 Instant Premium Rewards (One Shot One Kill Fixer Outfit, Neon Psychedelic Primary Wrap, 1 Hour Account Boost)
  • +20% Battle Pass Experience

BOOSTS

In Season One we are introducing boosts that you can earn at various levels in the Battle Pass. A few important notes:

  • These boosts will increase your base experience gained by 100% before bonuses.
  • Only one boost can be active at a time.
  • Once activated, the boost will continue running even if you are offline.
  • You can view and activate your available boosts in the “Boosts” menu found in the bottom left corner of the main menu.

RANKED SEASON ONE (STARTS NOON ET (17:00 UTC) FEBRUARY 3RD!)

Tiers and Divisions

The climb to Rogue is not an easy one, and we want you to have a real feeling of accomplishment as you move up through the ranks. Season One will better define where players stand by introducing 6 new Tiers from Bronze to Rogue, the first five containing 5 separate Divisions.

  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Rogue

With the new Ranked system, we want to create competitive matchmaking, and with this in mind, we are introducing new features to place you with players close to your skill in Rogue Company. At the beginning of each Ranked Season, players will participate in 10 placement matches and placed in a Tier and Division based on their performance.

The second way we are improving matchmaking for Ranked is the inclusion of party restrictions. In Season One you will not be able to queue in a party unless all members are within 6 divisions of each other.

Reputation Gain and Leveling

With Season One, we are removing the Level Reputation earned per match and providing it in a different way. The following changes have been made:

  • Rewards given at each level have been doubled.
  • Contract rewards have been increased significantly (300 and 500 per contract).
  • Contracts renewal will now provide you with 3 contracts at once per day instead of 1 every 6 hours.
  • New contracts have been added.
  • Some contracts have been adjusted to make them easier to achieve.

ROGUES

Anvil

  • Fixed some issues that prevented Anvil from deploying his Barricade in various places.

Lancer

  • Quick and Quiet: No longer provides mini-map detection immunity.
  • Ability cooldown increased from 30 seconds to 45 seconds.

Phantom

  • No longer has Arren L2-12. Now has Nightshade.

Ronin

  • Ballistic Knife: Direct hits now deal 250 damage.

Saint

  • No longer has Trip Mine. Now has C4.

Scorch

  • Ability cooldown increased from 30 seconds to 45 seconds.

Trench

Barbed Wire

  • Players have 2 charges of Barbed Wire instead of one.
  • Size reduced from 9 meters to 4 meters.
  • Can no longer be destroyed with melee attacks.

WEAPONS

D3D-i (Talon, Fixer)

  • Headshot damage increased from 54 to 58.
  • Body damage increased from 34 to 38.
  • Falloff damage increased.

Executioner (Anvil, Vy, Dima, Trench, Dahlia)

  • Falloff damage reduced.

MLX Mark 4 (Saint)

  • First-person ADS replaced with an over-the-shoulder third-person view.
  • Body damage reduced from 20 to 19.

MX-R (Dahlia, Trench)

  • Fixed an issue that inadvertently increased the MX-R’s fire rate. The fire rate is now 4.7.
  • Headshot damage reduced from 48 to 44.
  • Body damage reduced from 32 to 30.

SL-C (Ronin, Scorch)

  • Vertical recoil slightly reduced.

QUALITY OF LIFE

  • Made an adjustment to how voice chat was handled between matches to address the issue where players could hear members of the party they’ve left.
  • Improved a few textures on the Depot map.

BUGS

  • Players should no longer “teleport” while using weapons with a high rate of fire on some platforms.
  • Fixed an issue with equipping non-wingsuit items in that slot which would make players appear as different Rogues.
  • Fixed an issue where the left thumbstick would not allow players to cycle through their statistics.
  • Fixed the animation of pulling out the bomb while Sigrid’s shield is active.
  • Fixed a series of collision issues on the Canals map.
  • Fixed an issue on Switch where the second and third options appeared blank in the settings with three selectable options.
  • Fixed an issue where an incorrect trajectory line was shown for a thrown object when crouched.
  • “Mute” text will no longer persist on the screen after unmuting a player on some platforms.
  • Fixed a small gap on the Icarus map that players could shoot through.
  • Fixed a camera clipping issue when crouched behind a stone wall in Lockdown.
  • Fixed an issue where helicopter rotor blades would not render at the end of matches on Depot and District maps.
  • Fixed an issue where Practice bots would randomly shoot at the ‘Information’ booth wall on Skyfell.
  • Fixed an issue with the Level 1 upgrade of Flashbang grenades.
  • Fixed various locations on Icarus where Anvil could not deploy his shield.

FIXED BUGS FROM PTS:

  • Kestrel’s Mastery will no longer unlock Anvil’s Mastery items.
  • Players can no longer buy Battle Pass tiers when they are at the maximum level.
  • Players can no longer make accidental double purchases of items.
  • Kestrel’s drones will now appear in the kill feed when downing an enemy.
  • Fixed an issue that would prevent players from moving to the next Battle Pass level.
  • Announcer lines will now play during Sabotage.
  • Battle Pass rewards will no longer list “0 Premium Rewards” if there are none available.
  • Fixed an issue where Kestrel’s Knight had a floating stock and untextured parts.
  • Fixed an issue with Kestrel’s Riptide had a glitchy reload animation.
  • Fixed an issue with Kestrel’s Kukri where it would get larger upon hitting an enemy.
  • Kestrel’s drones will no longer get stuck on the spectator screen.
  • Fixed an issue where boosts appeared to not activate immediately upon use.

Rogue Company Season 1 is out now so go and try out everything new on offer.

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